
May O'Neez
Flying Blacksmiths
40
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Posted - 2014.07.05 17:03:00 -
[1] - Quote
This devblog is a good point because it allows to emphasis what is the vision of CCP regarding its game, and it allows players to make a clearer choice about their interrest or not in the future. Personnaly I'm a bit disappointed that CCPs prefers again to force players into a playstyle rather to give more different opportunities of performing the game.
- regarding Industry being easier to be done: the new UI is good looking but finally the information is lost among the graphics: for example what is the purpose of the colored brackets ? There is also plenty of space lost that could have been used to put aside market windows, information windows, etc. It's like the new inventory UI which forces people multiplying the number of clicks to overcome loss of usability.
- force people to change everytime, break predictability, force people to make copies and / or move precious BPO ... all people may not. Some of their margin will shrink to a point where they won't change decisions but might rather give up, because before the expansion moving stuff and hauling goods was already a pain and now it will become even more. Little corps and individual industrialist will learn the very hard way. On the other side, big corp and alliance won't see a change at all because their size allow to absorb any damage. I can't even figure out if doing cap-sized stuff will still be feasible in average corps because of the reproc nerf replaced by impractical POS-only compression and the VAT on each production step (the worst being jump freighters).
- you were mentionning alliances among industrialists. It may exist in null sec, but I did'nt see that in hisec. Maybe i'm wrong, but what I saw is free for all, industrialists work in an agressive competition context. There is already a lot of challenges due to market analysis and manipulation, supplies variability and conflics on popular products (industry-wise) like the rigs. This was already difficult and interresting, but you think that industry is easy, flat and lame and decided to add a bunch of complexity above, not on the technical but on the human level. The part which was already though to handle depending on the market you work on.
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